Perma Perks
Everything you need to know about Perma Perks!
Quick Revive
The player can earn the Quick Revive variant which, like its original version, will revive players twice as fast as the original speed. This can be stacked with the Perk-a-Cola version, making it three times as fast as the original speed.
To obtain this, the player must revive players without fail 17 times in a row.
To lose this, the player must fail to revive a player partway through the process.
Juggernog
The player can earn the Juggernog variant which, like its original version, will give the player twice the health they originally had (four hits from a zombie, 10 hits from a Ghost, six hits from a Jumping Jack, 10 seconds in the lava and three hits from the Avogadro). This can be stacked with the Perk-a-Cola version, giving triple the amount of health the player originally had (seven hits from a zombie, 15 hits from a Ghost, nine hits from a Jumping Jack, 15 seconds in the lava and four hits from the Avogadro).
To obtain this, the player must fully die without Quick Revive three times in a row on Round 1.
To lose this, the player must either down or purchase Juggernog anytime from the start of Round 15.
Extra Headshot Damage
This upgrade gives the player a 1.33x damage multiplier on headshots, which stacks with Double Tap II, further increasing the damage output on headshots.
To obtain this, the player must kill two or more zombies with collateral headshots a total of 5 times.
To lose this, the player must fail to kill 25 zombies in a row. Killing a zombie with a headshot will reset this counter back to 0.
Tombstone
The player can earn the Tombstone variant which, unlike the original version, will only eliminate the last perk that the player had acquired after being revived. Quick Revive will always be lost first, even on Co-Op. This also doesn't have most of the abilities that the Perk-a-Cola version had, like retaining the entire inventory.
To obtain this, the player must purchase four perks before round 5 a total of three times.
To lose this, the player must be downed or die (not being revived) four times without any perks.
Steel Barriers
The player can earn steel boards when rebuilding barriers which gives zombies a double the time ripping off a board. These have a different appearance, being more "fresher." This can be stacked with the Steel Carpenter Barriers, which gives zombies triple the time ripping off a board.
To obtain this, the player must rebuild 74 boards after Round 10 on barriers without the help of Carpenter.
To lose this, the player must pass a round without rebuilding any boards.
Steel Carpenter Barrier
The player can earn steel boards when a Carpenter is active which gives zombies double the time ripping off a board. These have a different appearance, being "fresher." This can be stacked with Steel Barriers, which gives zombies triple the time ripping off a board.
To obtain this, the player must kill a zombie during a Carpenter period when they are at a window.
To lose this, the player must fail to kill a zombie during a Carpenter period at a window.
Insta-Kill Pro
The player can earn an upgrade to the Insta-Kill power-up which lasts 15 seconds during a regular Insta-Kill period and grants the player invincibility with the ability to kill zombies just by touching them, although it only gives players 50 points per kill.
To obtain this, the player must not kill any enemies for two Insta-Kill periods in a row.
To lose this, the player must take damage from a zombie during an Insta-Kill period, with the exception of zombie explosions.
Ray Gun off the Olympia
The player can purchase the Ray Gun off the Olympia for the same price as the shotgun. Ammo can also be bought from here again, at the same price as the shotgun ammo.
To obtain this, the player must be at rank 2 or lower and have less than three tally marks (three days of playing in a row). Then purchase the Olympia and its ammo until the Ray Gun is obtained.
In any subsequent game where the player still has the perma-perk, the Ray Gun will be obtained after the first purchase of the Olympia.
To lose this, the player must purchase the Ray Gun or its ammo after round 10.
There is a secret offline which is obtainable where the player has to buy the Olympia and its ammo until they obtain the Ray Gun. Ammo for the wonder weapon cannot be bought, however, as the Olympia will be bought again.
PhD Flopper
This is exclusively in Buried.
The player can earn the PhD Flopper variant which, like its original version, gives the player the ability to create an explosion from "dolphin diving" and become immune to most explosive/splash damage. Unlike the original version, the player can die from over-cooked grenades and is not immune to regular fall damage, unless they are diving.
To obtain this, the player must take critical fall damage (enough to turn the screen red briefly) about 5 to 10 times.
To lose this, the player must take critical fall damage once.
Better Mystery Box Weapons
The player can earn a better chance of better weapons out of the Mystery Box and a lot more uses on the box before it moves to a different location. This can be stacked with the effects of Arthur using Candy at the present box which will make the box stay at that location for the duration of the game.
To obtain this, the player must accept the weapon they receive out of the Mystery Box several times in a row before round 10.
This is automatically lost at round 10 or the player has to decline five weapons from the box to lose it.
Refund on Perks
The player can earn an upgrade which grants a refund of 1000 points (500-point profit if buying Quick Revive on solo) on the purchase of any perk. This is not affected by Double Points, however.
To obtain this, the player must purchase a perk and go prone in a five-second time limit in front of one 65 times in a row. The player must go prone after the perk logo has appeared on the screen.
To lose this, the player must fail to go prone during the limit in front of a machine after the purchase of a perk.
Half-Off
This upgrade is not obtainable by withdrawing from the bank.
The player can earn a 50% discount on all items during a Double Points period. This can be stacked with the effects of Fire Sale, which will discount the price of the Mystery Box all the way to just five points per weapon.
Additionally, the Mystery Box can be discounted by 75% off during a Double Points period if the player’s points are less than 950 points (original price) and greater than or equal to 475 points (half price), which will result in the Mystery Box’s price to cost 237 points. The 75% discount on the Mystery Box also applies to its price during Fire Sale, in which if the player’s points are less than 10 points and greater or equal to 5 points, the cost of the Mystery Box will go down to 2 points.
Furthermore, the amount which a Ghost from the map Buried can steal during a Double Points period will be reduced as follows:
If the player’s points are greater or equal to 2000 points: 1000 points will be taken away instead of the usual 2000 points. If the player’s points are less than 2000 points and greater than 0: half (50%) of the player’s points will be taken away. That is until the points reach 1 point which the Ghost cannot steal during the Double Points period, which makes the player unaffected by Ghosts. To obtain this, the player must gain a net profit of 2500 points or higher during a Double Points period. This means that the result of the gained points subtracted by the points lost during a Double Points period must be greater or equal to 2500 points.
To lose this, the player must gain points during a Double Points period.
Long-shot Sniper Points
The player can earn an extra 300 points per kill with a sniper rifle. This can be stacked with the PhD Flopper upgrade which also count as sniper kills just by creating the explosion given from the upgrade only if the player is holding out their sniper rifle.
To obtain this, the player must score 5 long ranged kills.
To lose this, the player must miss three shots in a row with a sniper rifle.
Double Pistol Points
The player can earn double the amount of points from pistols.
To obtain this, the player must have a 25% or lower shooting accuracy and have gotten at least 8 kills.
To lose this, the player must kill a zombie while the player has a higher than 25% shooting accuracy.
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